Post by Tomfoolery on Oct 10, 2007 17:00:19 GMT
Welcome to Current Affairs Gaming, the Exclusive Edition.
This edition of Current Affairs Gaming is set in the year 1900, where most of the world is controlled by a mere 15 leaders. Once 15 players have been assembled, each player shall be assigned an empire at random to prevent the game running just as other CAGs have done and also introduce a new element of fairness to the game. It is also assumed that players are of a similar standard, and so can cope with whichever nation they are assigned.
Playing itself is relatively similar. Leaders still have total control over their states, and can manipulate news bulletins, and the state of their own Government at will. Discussion rules all still apply, and etiquette is still important. Military rules are largely the same, involving staff set objectives for the player to complete. The larger the area being conquered, the larger the cost, and more objectives. All wars will have at least three objectives. Trading uses a similar system to ‘Apocalypse’, which most members will have had experience of. If not, there are rules in the specific board.
Dispatching the Troops
One of the main changes in CAG:Excl. is troop positioning. Each leader, must, before game play commences allocate a certain amount of their troops to each one of their colonies, and the parent nation. These can be changed, but only once a week. By doing this, Player Upon Player becomes a real concept, where in previous CAGs, this has never really been an option. This also brings into a real sense of tactics, as what you deem your most prized colonies, you shall protect more. One part of your force must protect your parent nation, but this is the part of your force you can use to launch offensives with nations you do not share a border with. This will be explained more later.
Troop Allocation
For example, the leader of Denmark has four zones to defend, and for ease, let us say his total army size is 300 000.
Here is the Danish Empire.
Denmark (Parent Country)
The Faeroe Islands
Iceland
Greenland
Therefore, 300 000 must be split 5 ways, a defence contingent for all the areas, and also the offensive troops. Here is how he could have done it:
Denmark - [red]70 000[/red]
The Faeroe Islands - [red]10 000[/red]
Iceland - [red]30 000[/red]
Greenland - [red]90 000[/red]
Offensive Troops - [red]100 000[/red]
This makes his defensive army 200 000, and he has 100 000 for overseas foreign campaigns.
N.B. - Defensive troops can be used in offensives, but only when they are attacking over a border. Therefore, in attacking Germany (across a border), Denmark would in fact have 170 000 troops. (100 000 Offensive Troops + 70 000 troops stationed in Denmark.) But, in attacking Portugal (no shared border), he would only have 100 000, for he would have to leave his troops allocated in the Danish mainland defence.
Pending
This edition of Current Affairs Gaming is set in the year 1900, where most of the world is controlled by a mere 15 leaders. Once 15 players have been assembled, each player shall be assigned an empire at random to prevent the game running just as other CAGs have done and also introduce a new element of fairness to the game. It is also assumed that players are of a similar standard, and so can cope with whichever nation they are assigned.
Playing itself is relatively similar. Leaders still have total control over their states, and can manipulate news bulletins, and the state of their own Government at will. Discussion rules all still apply, and etiquette is still important. Military rules are largely the same, involving staff set objectives for the player to complete. The larger the area being conquered, the larger the cost, and more objectives. All wars will have at least three objectives. Trading uses a similar system to ‘Apocalypse’, which most members will have had experience of. If not, there are rules in the specific board.
Dispatching the Troops
One of the main changes in CAG:Excl. is troop positioning. Each leader, must, before game play commences allocate a certain amount of their troops to each one of their colonies, and the parent nation. These can be changed, but only once a week. By doing this, Player Upon Player becomes a real concept, where in previous CAGs, this has never really been an option. This also brings into a real sense of tactics, as what you deem your most prized colonies, you shall protect more. One part of your force must protect your parent nation, but this is the part of your force you can use to launch offensives with nations you do not share a border with. This will be explained more later.
Troop Allocation
For example, the leader of Denmark has four zones to defend, and for ease, let us say his total army size is 300 000.
Here is the Danish Empire.
Denmark (Parent Country)
The Faeroe Islands
Iceland
Greenland
Therefore, 300 000 must be split 5 ways, a defence contingent for all the areas, and also the offensive troops. Here is how he could have done it:
Denmark - [red]70 000[/red]
The Faeroe Islands - [red]10 000[/red]
Iceland - [red]30 000[/red]
Greenland - [red]90 000[/red]
Offensive Troops - [red]100 000[/red]
This makes his defensive army 200 000, and he has 100 000 for overseas foreign campaigns.
N.B. - Defensive troops can be used in offensives, but only when they are attacking over a border. Therefore, in attacking Germany (across a border), Denmark would in fact have 170 000 troops. (100 000 Offensive Troops + 70 000 troops stationed in Denmark.) But, in attacking Portugal (no shared border), he would only have 100 000, for he would have to leave his troops allocated in the Danish mainland defence.
Pending